排序方式: 共有113条查询结果,搜索用时 562 毫秒
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美国陆军作战指挥系统 总被引:1,自引:0,他引:1
自海湾战争以来的局部战争,信息作战改变并主导了现代战场。描述了美陆军作战指挥系统及其支援系统、通信系统的组成、基本功能和发展前景。 相似文献
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虚拟现实技术是20世纪末发展起来的一项涉及众多学科的高新应用技术,主要针对在MultiGen Creator和Vega软件平台下开发三维仿真系统。针对目前炮兵雷达阵地选择虚拟仿真的需求,设计了炮兵雷达阵地选择仿真训练系统,介绍了仿真系统的组成及功能模块,论述了二维数字地图生成与显示、三维场景生成与显示、视景仿真的实现等关键技术,最后给出了仿真效果图。结果表明了仿真系统的可行性和实用性,极大地提高了训练效率和训练水平。 相似文献
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Ross W. Bellaby 《Journal of Military Ethics》2016,15(4):299-319
The surge in threats aided by or carried out through cyberspace has placed significant pressure on the intelligence community to adapt or leave itself open to attack. Indeed, many in both political and intelligence circles argue for access to ever greater amounts of cyber information in order to catch potential threats before they become real. By collecting all our digital information, the intelligence community argues that it is not only able to detail what people have done or are currently doing but also predict what their next move might be. However, the ethical implications are unclear and the backlash following Edward Snowden’s revelations have shown that such activities are not without controversy. This leaves the debate stuck between the important, ethical role that intelligence can play and the potential for its unrestrained use to cause undue harm. This paper will resolve this by giving greater detail to cyber-intelligence practices, highlighting the different levels of harm that the various intelligence operations can cause. The essence of this paper is not that cyber-intelligence should be banned outright, but that it can be justified given the necessary circumstances. Therefore, the paper will develop a specialised set of Just Cyber-Intelligence Principles, built on the just war tradition, to outline if and when such activities are justified. 相似文献
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分析了智能视频监控火灾报警系统研究的发展现状和趋势,研究火灾视频监控报警系统的工作原理、系统组成、有关火焰图像处理算法和火焰的视频图像信号特性,在此基础上,提出系统设计方案,为将智能视频监控报警应用于消防工作进行有益的探索和研究。 相似文献
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基于PCI总线图像采集卡的数字视频监控系统 总被引:2,自引:0,他引:2
介绍了一种基于PCI总线图像采集卡的数字视频监控系统 ,给出了系统结构和实现方法。对制式转换和多线程等相关技术进行了详细介绍 ,给出了完整的框图 ,并附有实用程序。 相似文献
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为了实现某飞行器攻防对抗的可视化仿真,利用可视化模型数据库构建技术,构建了全尺寸、高沉浸感、多视角的可视化仿真环境。利用Unity3D引擎的脚本技术,实现了导弹尾焰、大气云层、爆炸冲击波、视点跟随等特效与功能。该平台使用C#和Unity3D引擎进行开发,实现了攻防双方参数设置、计算数据和图表输出、仿真画面输出等功能,并能在多次仿真后,对不同的参数进行统计分析。该平台具有较好的扩展性,能够逼真再现飞行器的攻防对抗过程。结果表明,对于需要不断修正数学模型以逼近真实的攻防对抗过程,每次修正都能立即通过可视化平台查看、验证模型修改对攻防对抗过程带来的影响,对飞行器的设计、作战使用具有一定的参考价值。 相似文献